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Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Among Rock Generations

It has been two decades since Guitar Hero hit the market in North America, providing players everywhere the tools to become rock legends. Not literally, though you'd be hard-pressed convincing anyone who has nailed the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to match coloured notes moving along the screen synchronized to the music. Every sequence mimicked specific notes, creating the sensation of an authentic live show.

The studio had already experimented with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Collaboratively, they laid the foundations for an unlikely billion-dollar series which made a significant influence on numerous of the artists featured, introducing classic bands to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the early financial challenges of licensing the songs – even though the first two games primarily featured rerecorded tracks.

“We reproduced every song since the cost prohibitive,” he explains. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – RedOctane had virtually no money, and our team was fairly certain the project would flop. However, when the game became a hit, and record sales airtime were going up, all artists desired to be in.”

He continues: “One of the amazing things was how many parents reached out expressing gratitude for introducing their kids to the music they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band the Answer had their track on the 2008 game the popular installment. Lead musician the artist remembers how the series revived classic rock to the forefront: “The game provided a larger, new demographic. Generally this had been seen as music that was past it, but then when it was featured on the title young people discovered it, abruptly it was cool. This validated the genre, and got rid of the outdated label. It gave all our music renewed popularity.”

At that time, the band's debut album was still unreleased stateside, so the game served as a primary platform of discovery for the band during their a North American tour supporting the rock giants. “The roadies had on Never Too Late during travel, and several recognized us thanks to the game,” he notes.

Major Band Spin-offs Enduring Influence

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on each band’s catalogue and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the group more money compared to their records. It sold more than half a million units upon release, and sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. The song is challenging enough on expert mode, let alone played at double speed while hitting a single one of its near 4,000 notes. They claimed it took nine months to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” notes DragonForce guitarist Herman Li.

The band previously wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors informing us that we were records were moving rapidly,” he says. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”

In fact, DragonForce’s exposure via the game proved so vast that it threatened to eclipsing everything else the band has done. Last year, the song was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” he admits. “If you only hear one DragonForce song, that's fine – each person has their own path in music and I’m glad we’ve been part in fans' experiences”.

Enduring Impact from the Plastic Guitar

The best promotion, be it for cars, clothes or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a rock star in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to use technology to allow people to do it”.

Most of Guitar Hero games came out over a mere half-decade between 2005 and 2010, including spin-offs like the DJ version, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Titles like Clone Hero and Fortnite Festival have maintained the community active, and there’s set to be something from the original publisher in development. A new studio has begun production on its debut rhythm-based title. The initial creators are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?

“We thought such titles could be similar to sports games allowing annual releases,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”

The writer

Shannon Mccoy

A nightlife connoisseur and luxury event curator with over a decade of experience in high-end entertainment venues.

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